Sunday, September 23, 2012

MadWorld

"I don't help people, I kill people."


I bring you to a well known story. A story over-told, and more than well sung. A story of greed, corruption, violence, and a Mad World, where humans are the world’s truest evil. And for the first time in what might as well have been forever, it’s well told. Well enough to actually be damn good. It doesn’t overspill its themes. It says what it wants to, does what it’s meant to, and leaves. It leaves a lasting impression behind, because it’s actually pretty believable and well told. 

As for the gameplay, it’s almost a direct contradiction. The story and cutscenes are heavy and thoughtful, while the gameplay is downright Tom and Jerry. The level of violence is so ridiculous it loops back around to being entirely harmless. Mad World isn’t a perfect game, and its gameplay could probably use a little more variety, but the presentation and wonderful voice work and story break it up juuuust enough to achieve greatness. 

First Written on Monday, June 4th 2012

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