I like picking games apart and seeing how they work. Looking at what makes what click together, or why certain pieces matter how they do. I didn't do that with Dark Void, because I couldn't. I couldn't understand why the jet-pack worked the way it did, or how vertical cover impacted the gameplay as meaningfully as it had, or even why the game managed to be so idiosyncratic in general. I just wound up forcing words out so I could say I had written something.
Same goes for Fracture. There were things I really enjoyed and wanted to share about both, as they left really unique tastes in my mind, but my words couldn't do it. So I apologize for the dip in quality with the last two posts. They're removed now, and hopefully I'll have better writing up in the future.
Well, if you're gonna be like that, then please expand upon the Will/jetpack fandom when you get around to fleshing that article out.
ReplyDeleteI'm gettin' some serious cheese and cracker vibes right about now.