Kirby’s Dream Land , originally in development as Twinkle Popo, is the
first game in the Kirby series. It was created when Masahiro Sakurai and fellow developers grew attached to
Kirby, a character who was originally used as a dummy in place of more advanced
and detailed characters.
Ironically, Kirby’s gameplay
wound up being something pretty unique at the time, and helped his game stand
apart from other platformers. Like other games in the series, Kirby can inhale
enemies. Unlike other games in the series, he cannot copy their powers. The
game relied entirely on the inhale and spit mechanic to combat foes and solve
(admittedly few) environmental puzzles. This probably sounds a little
off-putting to fans of the other games, and I was skeptical of how well it
would hold up, too. Fortunately, thanks to some clever bosses and presentation,
it works just fine.
Although seemingly far
removed from its sequels, Dream Land has everything that makes people think of Kirby as
Kirby. From bubbly music, Waddle Dees and Waddle Doos, and a friendly and cute
atmosphere, it’s all here, just a little less colorful and complex.
Swallowing and spitting
enemies feels precise and satisfying, and the stages, while re-made in later
Kirby games to satisfactory ends, were clearly made for traversal by a hero
without copy abilities. The game is built around using his inhalation attack in
as many ways as it can. Admittedly, it could
get old, had the game been longer, but five short stages and some creative
(and classic) bosses keep the game interesting long enough for the final
showdown against DeDeDe.
There aren’t really too many
downsides to Kirby’s original outing, except maybe in the slightly unrealized
world itself, but considering the Game Boy’s graphical limitations, that’s
easily forgivable.
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